AccelEnabled;
Acceleration 10;
BulletColor 0,0,0;
BulletV 13;
CantGuideBullet;
CantShoot;
CantWound;
CheckSpeed 100;
CheckboxImageFile default.gif;
Checkpoint n;
Circle;
ClashWithCommonTreasure;
ClashWithEnemyTreasure;
ClashWithMyTreasure;
CollectWithBullet;
CounterImageFile default.jpg;
Destroy;
DestroyArea 10000;
DieAfter 5;
DontPlayClashSound;
Explode 13;
Fast;
FastSpeed 150;
Fill;
FlyOverCommonTreasure;
FlyOverEnemyTreasure;
FlyOverMyTreasure;
Free;
Friction 3;
GenerateLabyrinth w,h,sx,sy,tx,ty,lt,ds,ws,wp;
GenerateTreasure x0,y0,xM,yM,mirrMode;
Hill;
Hyper;
HyperSpeed 500;
InitialTreasures nr,comm/diff,whom;
LabyrinthWalls1;
LabyrinthWalls2;
MaxHitsCounted 5;
Mild;
NormalSpeed 100;
Object1 tank;
Object2 tank;
OneHitMeans 10;
Oval;
Poly;
Pos1 30,225,0;
Pos2 620,225,24;
Quest;
Race;
RandomPositions;
Rect;
RuinSpeed 40;
SlideWith v;
Slow;
SlowSpeed 50;
Solid;
SoundScheme1 default;
SoundScheme2 default;
SpeedAfterClash 50;
SpeedDifferenceEnabled;
StartingSpeed 0;
TimerPutTreasures time,nr,maxnr,comm/diff,whom;
Tre1;
Tre2;
Trea;
Treasure0BImageFile trea0b.jpg;
Treasure0ImageFile trea0.jpg;
Treasure1BImageFile trea1b.jpg;
Treasure1ImageFile trea1.jpg;
Treasure2BImageFile trea2b.jpg;
Treasure2ImageFile trea2.jpg;
TreasureSize 20,20;
TrickyStart;
Wall1HImageFile wall1.jpg;
Wall1VImageFile wall1.jpg;
Wall2HImageFile wall2.jpg;
Wall2VImageFile wall2.jpg;
Wall3HImageFile wall3.jpg;
Wall3VImageFile wall3.jpg;
Wall4HImageFile wall4.jpg;
Wall4VImageFile wall4.jpg;
Water;
YSpeedRatio 100;