InitialTreasures nr,comm/diff,whom;
starts the treasure generator before the game
missing by default
the parameters are integers
nr : number of treasures generated for each player
comm/diff : kind of treasures. Possible values: 0, 1
If comm/diff=0, it will generate common treasures, nr pieces for each player.
In this case whom is ignored.
If comm/diff=1, it will generate different treasures depending on whom:
- whom=0, it will generate nr personal treasure for each player
- whom=1, it will generate nr personal treasure for the first player
- whom=2, it will generate nr personal treasure for the second player
If we generate personal treasures for each player (comm/diff=1, whom=0), the mirroring mode (GenerateTreasure) must be different from 0.
Sample : Atom, Carma, Meadow2, Mini