InitialTreasures nr,comm/diff,whom;

starts the treasure generator before the game

missing by default

the parameters are integers

nr : number of treasures generated for each player
comm/diff : kind of treasures. Possible values: 0, 1

If comm/diff=0, it will generate common treasures, nr pieces for each player.
In this case whom is ignored.

If comm/diff=1, it will generate different treasures depending on whom:

If we generate personal treasures for each player (comm/diff=1, whom=0), the mirroring mode (GenerateTreasure) must be different from 0.

Sample : Atom, Carma, Meadow2, Mini