Quest;

boolean - game mode

missing by default

This command will activate the quest mode. In this mode the player wins if he collects the predefined number of treasures.

There are two kind of treasures: common, and personal (different for the two players). The common treasures can be collected by both players, while the personal treasures only by the owner.

In normal operation the misilles will clash with the treasures. This behaviour can be altered with the FlyOverMyTreasure, FlyOverEnemyTreasure,FlyOverCommonTreasure commands.

The tanks will go over the treasures, collecting or leaving them. This behaviour can be modified with the ClashWithMyTreasure, ClashWithEnemyTreasure, ClashWithCommonTreasure.

The size of the treasures can be set through the TreasureSize command.

The land of a quest game can be static, or generated by the tresure generator.

In the first case, the build.jpg must contain the treasures, and the material switch commands to define a treasures are: Trea, Tre1, Tre2.

In the second case we activate the treasure generator with the commands: GenerateTreasure, InitialTreasures, TimerPutTreasures . In this case the build.jpg must not contain the treasures, but it must exist a separate image file in the directory of the land, which represents the treasure.

Related commands: Treasure[012]ImageFile, Treasure[012]BImageFile

Sample :

  • Crete, Meadow
  • Meadow II, Atom